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@@ -335,7 +335,7 @@ class Bubble extends SpriteComponent with HasGameReference, TapCallbacks, Collis
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void _createExcitingPopParticles() {
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void _createExcitingPopParticles() {
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final random = Random();
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final random = Random();
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- const particleCount = 4; // Further reduced for better performance
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+ const particleCount = 12; // Further reduced for better performance
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// Use object pooling approach - create fewer, simpler particles
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// Use object pooling approach - create fewer, simpler particles
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for (int i = 0; i < particleCount; i++) {
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for (int i = 0; i < particleCount; i++) {
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