import java.util.Properties import java.io.FileInputStream plugins { id("com.android.application") id("kotlin-android") // The Flutter Gradle Plugin must be applied after the Android and Kotlin Gradle plugins. id("dev.flutter.flutter-gradle-plugin") } val keystoreProperties = Properties() val keystorePropertiesFile = rootProject.file("key.properties") if (keystorePropertiesFile.exists()) { keystoreProperties.load(FileInputStream(keystorePropertiesFile)) } android { namespace = "hu.fsociety.zentap" compileSdk = flutter.compileSdkVersion ndkVersion = "27.0.12077973" compileOptions { sourceCompatibility = JavaVersion.VERSION_11 targetCompatibility = JavaVersion.VERSION_11 } kotlinOptions { jvmTarget = JavaVersion.VERSION_11.toString() } defaultConfig { // TODO: Specify your own unique Application ID (https://developer.android.com/studio/build/application-id.html). applicationId = "hu.fsociety.zentap" // You can update the following values to match your application needs. // For more information, see: https://flutter.dev/to/review-gradle-config. minSdk = flutter.minSdkVersion targetSdk = flutter.targetSdkVersion versionCode = flutter.versionCode versionName = flutter.versionName } signingConfigs { create("release") { keyAlias = keystoreProperties["keyAlias"] as String? keyPassword = keystoreProperties["keyPassword"] as String? storeFile = keystoreProperties["storeFile"]?.let { file(it) } storePassword = keystoreProperties["storePassword"] as String? } } buildTypes { release { signingConfig = signingConfigs.getByName("release") isMinifyEnabled = true isShrinkResources = true proguardFiles( getDefaultProguardFile("proguard-android-optimize.txt"), "proguard-rules.pro" ) } } } flutter { source = "../.." } dependencies { // Google Play Services for Games implementation("com.google.android.gms:play-services-games-v2:17.0.0") implementation("com.google.android.gms:play-services-auth:20.7.0") // Google Play Core for split installs implementation("com.google.android.play:core:1.10.3") }