import 'package:flutter/material.dart'; import 'theme_manager.dart'; /// ZenTap color scheme with seasonal theme support class ZenColors { /// Get the current theme colors static SeasonalColors get current => ThemeManager.colors; // Static brand colors (for reference and fallback, const-compatible) static const Color black = Color(0xFF000000); static const Color white = Color(0xFFFFFFFF); static const Color red = Color(0xFFFF0000); static const Color gray = Color(0xFF808080); static const Color navyBlue = Color(0xFF000080); // Static default theme colors (const-compatible for const contexts) static const Color appBackground = Color(0xFF000000); static const Color secondaryBackground = Color(0xFF0A0A0A); static const Color primaryText = Color(0xFFFFFFFF); static const Color secondaryText = Color(0xDEFFFFFF); static const Color mutedText = Color(0xFF808080); static const Color buttonBackground = Color(0xFF0BC2F9); static const Color buttonText = Color(0xFFFFFFFF); static const Color uiElements = Color(0xFF808080); static const Color gameBoardBorder = Color(0xFF808080); static const Color bubbleDefault = Color(0xFF646CFF); static const Color bubblePopEffect = Color(0xFFFF0000); static const Color scoreText = Color(0xFFFFFFFF); static const Color timerText = Color(0xDEFFFFFF); static const Color links = Color(0xFF000080); static const Color linkHover = Color(0xFFFF0000); static const Color selectedMenuItem = Color(0xFFFFFFFF); // Dynamic theme-aware color getters (use these for runtime theming) static Color get currentAppBackground => current.appBackground; static Color get currentSecondaryBackground => current.secondaryBackground; static Color get currentPrimaryText => current.primaryText; static Color get currentSecondaryText => current.secondaryText; static Color get currentMutedText => current.mutedText; static Color get currentButtonBackground => current.buttonBackground; static Color get currentButtonText => current.buttonText; static Color get currentUiElements => current.uiElements; static Color get currentGameBoardBorder => current.gameBoardBorder; static Color get currentBubbleDefault => current.bubbleDefault; static Color get currentBubblePopEffect => current.bubblePopEffect; static Color get currentScoreText => current.scoreText; static Color get currentTimerText => current.timerText; static Color get currentLinks => current.links; static Color get currentLinkHover => current.linkHover; static Color get currentSelectedMenuItem => current.selectedMenuItem; // Animation colors static List get animationLayer1 => current.animationLayer1; static List get animationLayer2 => current.animationLayer2; static List get animationLayer3 => current.animationLayer3; static List get zenModeColors => current.zenModeColors; // Legacy colors for backward compatibility static const Color defaultLink = Color(0xFF646CFF); static const Color hoverLink = Color(0xFF535BF2); static const Color lightModeHover = Color(0xFF747BFF); static const Color buttonFocus = Color(0xFF646CFF); // Opacity Values static const double primaryOpacity = 0.87; static const double ghostOpacity = 0.3; static const double controlOpacity = 0.627; // A0 in hex static const double inactiveOpacity = 0.25; // 40 in hex static const double borderOpacity = 0.98; // fa in hex }