App Suspension Implementation
Overview
This document describes the implementation of automatic app suspension when the screen turns off or the app goes to the background, ensuring optimal battery usage and proper resource management.
Implementation Details
Core Components
1. AppLifecycleManager (lib/utils/app_lifecycle_manager.dart)
A dedicated utility class that manages app lifecycle events:
- Singleton Pattern: Uses a singleton instance to ensure global access
- WidgetsBindingObserver: Implements Flutter's lifecycle observer interface
- Game Registration: Manages the currently active game instance
- Automatic Suspension: Pauses game when app goes to background
- Automatic Resumption: Resumes game when app returns to foreground
2. Main App Integration (lib/main.dart)
- Initializes the
AppLifecycleManager during app startup
- Ensures lifecycle management is active throughout the app's lifetime
3. Game Screen Integration (lib/ui/game_screen.dart)
- Registers the active game instance when the game screen is created
- Unregisters the game instance when the game screen is disposed
- Ensures proper cleanup of lifecycle management
Lifecycle States Handled
The implementation responds to the following Flutter app lifecycle states:
App Suspension Triggers:
AppLifecycleState.inactive - App is inactive (transitioning)
AppLifecycleState.paused - App is paused (background/screen off)
AppLifecycleState.detached - App is detached from engine
AppLifecycleState.hidden - App is hidden (iOS specific)
App Resumption Trigger:
AppLifecycleState.resumed - App is active and visible
Game Suspension Features
When the app is suspended, the following actions occur:
Game Pause: game.pauseGame() is called which:
Resource Conservation:
- Game loop stops updating
- Audio playback is paused
- Sensor listening (accelerometer for tilt) is stopped
- Battery usage is minimized
Game Resumption Features
When the app is resumed, the following actions occur:
Game Resume: game.resumeGame() is called which:
Seamless Experience:
- Game state is preserved (score, timer, bubble positions)
- Audio resumes from where it left off
- Tilt detection is reactivated
- User can continue playing immediately
Benefits
Battery Optimization
- Reduced CPU Usage: Game loop and animations are paused
- Audio Power Savings: Background music and sound effects are paused
- Sensor Power Savings: Accelerometer monitoring is stopped
- GPU Savings: Rendering is paused by the Flame engine
User Experience
- State Preservation: Game state is maintained during suspension
- Instant Resumption: No loading or restart required when returning
- Automatic Management: No user intervention required
- Cross-Platform: Works on Android, iOS, and desktop platforms
Resource Management
- Memory Efficiency: Game objects remain in memory but stop processing
- Network Conservation: Any network activity is paused
- System Resources: Frees up CPU cycles for other apps
Technical Architecture
App Lifecycle Event
↓
AppLifecycleManager.didChangeAppLifecycleState()
↓
Determines Current Game Instance
↓
Calls game.pauseGame() or game.resumeGame()
↓
Game Engine Handles:
- Pause/Resume Game Loop
- Audio Management
- Sensor Management
- Resource Conservation
Usage
The app suspension feature is automatic and requires no user interaction:
- During Gameplay: User is playing the game normally
- Screen Off/Background: User turns off screen or switches to another app
- Automatic Suspension: Game automatically pauses, conserving battery
- Return to App: User returns to the app
- Automatic Resumption: Game automatically resumes from exact same state
Testing
To test the app suspension feature:
Manual Testing:
- Start a game session
- Turn off the device screen or switch to another app
- Wait a few seconds
- Return to the app
- Verify the game resumes seamlessly
Debug Verification:
- Check console logs for pause/resume calls
- Verify audio stops and starts appropriately
- Confirm game timer stops and resumes correctly
Future Enhancements
Potential improvements for the suspension system:
- Suspension Analytics: Track how often users suspend/resume
- Custom Suspension Messages: Show user-friendly messages during suspension
- Progressive Suspension: Gradually reduce resources over time
- Background Sync: Sync game progress during suspension (if applicable)
Conclusion
The app suspension implementation ensures ZenTap is a responsible mobile app citizen by:
- Conserving device battery when not in active use
- Preserving user game state for seamless experience
- Following Flutter and mobile platform best practices
- Providing automatic, transparent resource management
This feature enhances both user experience and device performance, making ZenTap a more polished and professional mobile application.