ZenTap_Development_Plan.md 3.5 KB

ZenTap Development Plan (Flutter + Flame)

📦 Development Environment

  • Framework: Flutter with Flame game engine
  • IDE: Visual Studio Code with Git integration and Copilot
  • Version Control: Self-hosted Git server
  • Color Scheme Reference: See SCHEME_COLORS.md for branding and UI colors

🚧 Project Phases and Tasks

Phase 1: Project Initialization

Goal: Set up the project, environment, and dependencies

  • Create a new Flutter project with Flame integration
  • Set up .gitignore and push initial commit to Git server
  • Add and link SCHEME_COLORS.md
  • Configure basic folder structure: /assets, /audio, /images, /game, /ui, /utils
  • Add initial dependencies in pubspec.yaml:
    • flame
    • flutter_bloc or provider (using flutter_bloc)
    • audioplayers or just_audio (using just_audio)
    • flutter_vibrate (using vibration)

Phase 2: Basic Game Structure

Goal: Build the main game loop and structure

  • Create main ZenTapGame class extending FlameGame
  • Add tap detection and response logic
  • Create main menu screen with "Play" and "Zen Mode" buttons
  • Implement navigation between menu and game scene
  • Use colors from SCHEME_COLORS.md for UI and background

Phase 3: Bubble Pop Mode (MVP)

Goal: Implement the first interactive game mode

  • Design tappable bubble component with:
    • Animation on tap
    • Pop sound effect
    • Particle effects
  • Add score counter ("Relaxation Points")
  • Include game timer or infinite mode
  • Integrate background music

🎨 Audio-Visual Asset List

  • Bubble popping sound (using system sounds as placeholder)
  • Ambient background music (loop) (framework implemented, placeholder)
  • Bubble sprite or animation sheet (procedural generation)
  • Pop animation particles

Phase 4: UI and UX Polish

Goal: Enhance user experience and interface

  • Add relaxing background animations (e.g. flowing gradient)
  • Create settings menu (toggle music, haptics)
  • Add simple tutorial overlay
  • Use vibration on tap (optional toggle)

Phase 5: Zen Mode

Goal: Create a no-score, purely aesthetic interaction mode

  • Disable score and timer
  • Enable fluid background animations
  • Allow users to freely interact with bubbles/slime
  • Include option to switch music track or visual theme

🎨 Additional Assets

  • Alternative ambient track(s)
  • Theme background images or color palettes
  • Slime or sand textures

Phase 6: Monetization and Settings

Goal: Add non-intrusive monetization and user customization

  • Integrate optional rewarded ads (e.g. for unlocking themes)
  • Implement donation button
  • Store user settings locally (theme, sound, haptics)

Phase 7: Final Testing & Polish

Goal: Stabilize the app and prepare for release

  • Test across multiple devices
  • Optimize asset sizes
  • Finalize all UI with color scheme
  • Conduct user feedback test sessions

Phase 8: Release Preparation

Goal: Prepare store listing and deployment pipeline

  • Create app icon and feature graphic
  • Draft store listing text and screenshots
  • Build signed release APK
  • Push release to Git server and tag version

🧾 Notes

  • Update the asset list in each phase
  • Use SCHEME_COLORS.md consistently for all UI and theme decisions
  • Focus on low-latency, smooth animations for all interactions