pubspec.yaml 4.8 KB

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  1. name: zentap
  2. description: "ZenTap - A stress relief tapping game for relaxation and mindfulness."
  3. # The following line prevents the package from being accidentally published to
  4. # pub.dev using `flutter pub publish`. This is preferred for private packages.
  5. publish_to: 'none' # Remove this line if you wish to publish to pub.dev
  6. # The following defines the version and build number for your application.
  7. # A version number is three numbers separated by dots, like 1.2.43
  8. # followed by an optional build number separated by a +.
  9. # Both the version and the builder number may be overridden in flutter
  10. # build by specifying --build-name and --build-number, respectively.
  11. # In Android, build-name is used as versionName while build-number used as versionCode.
  12. # Read more about Android versioning at https://developer.android.com/studio/publish/versioning
  13. # In iOS, build-name is used as CFBundleShortVersionString while build-number is used as CFBundleVersion.
  14. # Read more about iOS versioning at
  15. # https://developer.apple.com/library/archive/documentation/General/Reference/InfoPlistKeyReference/Articles/CoreFoundationKeys.html
  16. # In Windows, build-name is used as the major, minor, and patch parts
  17. # of the product and file versions while build-number is used as the build suffix.
  18. version: 1.0.5+5
  19. environment:
  20. sdk: ^3.7.2
  21. # Dependencies specify other packages that your package needs in order to work.
  22. # To automatically upgrade your package dependencies to the latest versions
  23. # consider running `flutter pub upgrade --major-versions`. Alternatively,
  24. # dependencies can be manually updated by changing the version numbers below to
  25. # the latest version available on pub.dev. To see which dependencies have newer
  26. # versions available, run `flutter pub outdated`.
  27. dependencies:
  28. flutter:
  29. sdk: flutter
  30. flutter_localizations:
  31. sdk: flutter
  32. # The following adds the Cupertino Icons font to your application.
  33. # Use with the CupertinoIcons class for iOS style icons.
  34. cupertino_icons: ^1.0.8
  35. # Game engine for Flutter
  36. flame: ^1.18.0
  37. # State management
  38. flutter_bloc: ^9.1.1
  39. # Audio support using Flame Audio
  40. flame_audio: ^2.11.6
  41. # Haptic feedback
  42. vibration: ^3.1.3
  43. # Shared preferences for settings
  44. shared_preferences: ^2.2.2
  45. # Shake detection
  46. shake: ^3.0.0
  47. # Device sensors for tilt detection
  48. sensors_plus: ^6.1.1
  49. # Charts for statistics
  50. fl_chart: ^1.0.0
  51. # Google Play Games Services
  52. games_services: ^4.0.0
  53. # URL launcher for donation links
  54. url_launcher: ^6.2.2
  55. # Internationalization
  56. intl: ^0.20.2
  57. dev_dependencies:
  58. flutter_test:
  59. sdk: flutter
  60. # The "flutter_lints" package below contains a set of recommended lints to
  61. # encourage good coding practices. The lint set provided by the package is
  62. # activated in the `analysis_options.yaml` file located at the root of your
  63. # package. See that file for information about deactivating specific lint
  64. # rules and activating additional ones.
  65. flutter_lints: ^5.0.0
  66. # For information on the generic Dart part of this file, see the
  67. # following page: https://dart.dev/tools/pub/pubspec
  68. # Dependency overrides for packages with newer versions
  69. dependency_overrides:
  70. material_color_utilities: ^0.12.0
  71. meta: ^1.17.0
  72. vector_math: ^2.2.0
  73. leak_tracker: ^11.0.1
  74. leak_tracker_flutter_testing: ^3.0.10
  75. leak_tracker_testing: ^3.0.2
  76. test_api: ^0.7.6
  77. vm_service: ^15.0.1
  78. # The following section is specific to Flutter packages.
  79. flutter:
  80. # The following line ensures that the Material Icons font is
  81. # included with your application, so that you can use the icons in
  82. # the material Icons class.
  83. uses-material-design: true
  84. # Enable internationalization code generation
  85. generate: true
  86. # Assets for the game
  87. assets:
  88. - assets/images/
  89. - assets/audio/
  90. - assets/audio/source/
  91. - assets/audio/menu/
  92. - assets/audio/ingame/
  93. # An image asset can refer to one or more resolution-specific "variants", see
  94. # https://flutter.dev/to/resolution-aware-images
  95. # For details regarding adding assets from package dependencies, see
  96. # https://flutter.dev/to/asset-from-package
  97. # To add custom fonts to your application, add a fonts section here,
  98. # in this "flutter" section. Each entry in this list should have a
  99. # "family" key with the font family name, and a "fonts" key with a
  100. # list giving the asset and other descriptors for the font. For
  101. # example:
  102. # fonts:
  103. # - family: Schyler
  104. # fonts:
  105. # - asset: fonts/Schyler-Regular.ttf
  106. # - asset: fonts/Schyler-Italic.ttf
  107. # style: italic
  108. # - family: Trajan Pro
  109. # fonts:
  110. # - asset: fonts/TrajanPro.ttf
  111. # - asset: fonts/TrajanPro_Bold.ttf
  112. # weight: 700
  113. #
  114. # For details regarding fonts from package dependencies,
  115. # see https://flutter.dev/to/font-from-package