@@ -335,7 +335,7 @@ class Bubble extends SpriteComponent with HasGameReference, TapCallbacks, Collis
void _createExcitingPopParticles() {
final random = Random();
- const particleCount = 4; // Further reduced for better performance
+ const particleCount = 12; // Further reduced for better performance
// Use object pooling approach - create fewer, simpler particles
for (int i = 0; i < particleCount; i++) {