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- import 'package:flutter/material.dart';
- import 'theme_manager.dart';
- /// ZenTap color scheme with seasonal theme support
- class ZenColors {
- /// Get the current theme colors
- static SeasonalColors get current => ThemeManager.colors;
-
- // Static brand colors (for reference and fallback, const-compatible)
- static const Color black = Color(0xFF000000);
- static const Color white = Color(0xFFFFFFFF);
- static const Color red = Color(0xFFFF0000);
- static const Color gray = Color(0xFF808080);
- static const Color navyBlue = Color(0xFF000080);
-
- // Static default theme colors (const-compatible for const contexts)
- static const Color appBackground = Color(0xFF000000);
- static const Color secondaryBackground = Color(0xFF0A0A0A);
- static const Color primaryText = Color(0xFFFFFFFF);
- static const Color secondaryText = Color(0xDEFFFFFF);
- static const Color mutedText = Color(0xFF808080);
- static const Color buttonBackground = Color(0xFF0BC2F9);
- static const Color buttonText = Color(0xFFFFFFFF);
- static const Color uiElements = Color(0xFF808080);
- static const Color gameBoardBorder = Color(0xFF808080);
- static const Color bubbleDefault = Color(0xFF646CFF);
- static const Color bubblePopEffect = Color(0xFFFF0000);
- static const Color scoreText = Color(0xFFFFFFFF);
- static const Color timerText = Color(0xDEFFFFFF);
- static const Color links = Color(0xFF000080);
- static const Color linkHover = Color(0xFFFF0000);
- static const Color selectedMenuItem = Color(0xFFFFFFFF);
-
- // Dynamic theme-aware color getters (use these for runtime theming)
- static Color get currentAppBackground => current.appBackground;
- static Color get currentSecondaryBackground => current.secondaryBackground;
- static Color get currentPrimaryText => current.primaryText;
- static Color get currentSecondaryText => current.secondaryText;
- static Color get currentMutedText => current.mutedText;
- static Color get currentButtonBackground => current.buttonBackground;
- static Color get currentButtonText => current.buttonText;
- static Color get currentUiElements => current.uiElements;
- static Color get currentGameBoardBorder => current.gameBoardBorder;
- static Color get currentBubbleDefault => current.bubbleDefault;
- static Color get currentBubblePopEffect => current.bubblePopEffect;
- static Color get currentScoreText => current.scoreText;
- static Color get currentTimerText => current.timerText;
- static Color get currentLinks => current.links;
- static Color get currentLinkHover => current.linkHover;
- static Color get currentSelectedMenuItem => current.selectedMenuItem;
-
- // Animation colors
- static List<Color> get animationLayer1 => current.animationLayer1;
- static List<Color> get animationLayer2 => current.animationLayer2;
- static List<Color> get animationLayer3 => current.animationLayer3;
- static List<Color> get zenModeColors => current.zenModeColors;
-
- // Legacy colors for backward compatibility
- static const Color defaultLink = Color(0xFF646CFF);
- static const Color hoverLink = Color(0xFF535BF2);
- static const Color lightModeHover = Color(0xFF747BFF);
- static const Color buttonFocus = Color(0xFF646CFF);
-
- // Opacity Values
- static const double primaryOpacity = 0.87;
- static const double ghostOpacity = 0.3;
- static const double controlOpacity = 0.627; // A0 in hex
- static const double inactiveOpacity = 0.25; // 40 in hex
- static const double borderOpacity = 0.98; // fa in hex
- }
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